For decades, our digital world has been confined to glowing rectangles. Whether desktop monitor, laptop, tablet, or smartphone – we have learned to interact with flat surfaces by tapping, clicking, and swiping. This era is now ending. With the advent of "Spatial Computing", led by pioneering devices like the Apple Vision Pro, we stand at the threshold of the next great computer revolution.
Digital content leaves the screen's boundaries and merges with our real space. Windows float in the living room, 3D models stand on the desk, and information appears where we need it. But this new, infinite digital canvas brings a huge challenge: How do we guide the user through a world without edges, without frames, without beginning or end?
The answer is as old as storytelling itself, but its application is radically new: motion design. More precisely, the principles we have perfected over years of creating explainer videos . Because when space itself becomes the user interface, the ability to translate complexity into a clear, visual story is no longer just useful – it is vital.
The old world: motion design on a flat plane
Previously, motion design on screens primarily served to beautify transitions, draw attention to buttons, or clarify hierarchies. An app zooms in, a list scrolls smoothly, a button pulsates. These animations occur in a controlled, two-dimensional environment. They are important, but they operate within clearly defined limits.
In Spatial Computing, these limits no longer exist. The Z-axis – depth – becomes the most important dimension. A user can move freely around digital objects. Information can appear in front of, next to, or behind them. This offers enormous potential for immersive experiences, but also the risk of total disorientation and overload.
The new challenge: directing in infinite space
How do we make it clear to the user that a notification has appeared behind them? How do we gently guide their gaze from a floating window to an interactive 3D object on the floor? How do we explain a complex, multi-stage interaction in a space where there are dozens of potential distractions?
Suddenly, every motion designer becomes a director in three-dimensional space. And the proven tools from the explainer video toolkit become the foundation for good spatial design:
1. Narrative guidance instead of rigid UI
A good explainer video guides the viewer. It starts with a familiar situation, introduces a new concept, and leads the user step-by-step to a clear understanding. This narrative guidance will be crucial in spatial computing. Instead of simply throwing a dozen windows into the room, animation must tell a story. A new element should not just "appear", but develop from a logical origin point, draw the user's eye with a gentle movement, and convey what it is and what it can do through its materiality and behaviour.
2. Reduce complexity through visual sequences
Explainer videos are masters at breaking down complex processes into easily digestible, visual chunks. This ability is invaluable for Spatial Computing. Imagine learning to operate a new, complex device. Instead of reading a flat manual, a spatial application could overlay the real device with an animated 3D overlay. Gently glowing lines and sequentially unfolding labels guide your eyes and hands through the process. Each step is only animatedly revealed once the previous one is complete. This is no longer an interface; it is a personal, visual tutor.
3. Focus and hierarchy through movement and depth
In an infinite canvas, the most important question is: "Where should I look?" Apple already masters this in visionOS by gently dimming elements in the peripheral field of view. Motion design will take this task to the next level. Through subtle animations in depth, gentle pulsing, or audiovisual feedback, the user's attention can be elegantly guided through space. An object requiring interaction could move slightly towards the user, while less important information gently recedes into the background. Animation creates a clear visual hierarchy that gives the user confidence and orientation.

“Die Ära des Spatial Computing wird nicht von denen gestaltet, die die schrillsten 3D-Effekte erzeugen können. Sie wird von denen gestaltet, die am besten verstehen, wie man Menschen durch komplexe Informationen führt.”
The core competencies required for creating a first-class explainer video – didactic thinking, visual storytelling, complexity reduction, and a deeply user-centred approach – are precisely the skills needed for designing intuitive and useful spatial experiences.
You can find an overview of all current developments in our article on explainer video trends 2026.
As motion designers and storytellers , we are at an incredibly exciting point. Our canvas is no longer the 16:9 frame, but the world itself. Our task is to make this new world understandable, accessible, and human. Companies wanting to make the leap into Spatial Computing therefore need more than just 3D modellers. They need visual explainers and directors who know how to tell a story in space.




